Wonderland's War - Part 1 - First Impressions
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Wonderland's War - Part 1 - First Impressions

Wonderland's War designed by Time Eisner, Ben Eisner and Ian Moss, art by Manny Trembley and published by Druid City Games. Here is Part 1 of our series reviewing Wonderland's War. In part 1, we will be opening up the board game and sharing our first impressions. So join us for this unboxing of the Board Game Wonderland's War. ****************************************************** "The Looking Glass has shattered, madness is being drained from the inhabitants, and war has come to Wonderland. Alice, Mad Hatter, Red Queen, and Jabberwock must gather all that they can while playing nice at the Hatter's Tea Party before going to battle! In Wonderland's War, 2-5 players take the role as a faction leader who has been invited to the Hatter's tea party. Drink tea and eat cake as you move around the table drafting cards to gather your forces, build your towers, upgrade your leader, and recruit Wonderlandians to your cause — but one must be careful as shards of the Looking Glass are spread throughout Wonderland. Once all the plates are empty, the Tea Party is over and war begins. Use the forces you gathered to battle your enemies in familiar locations, but make sure not to draw your shard chips or your towers will fall and you will be out of the fight. Can you muster enough strength to win the battle, or will you just try to gain region bonuses for set scoring throughout the game instead? After all the battles have been fought, a truce is called and everyone meets back at the tea party to plot their moves for the next fight. After three rounds, the faction with the most points will be crowned as the new leader of Wonderland!" — Description from the publisher. ***************************************************** Subscribe for new videos ❤️ and hit the notification bell 🔔 for updates https://www.youtube.com/channel/UCS3nQCBdRehEuMDZA9ztAWg?sub_confirmation=1 Become a member and help support the channel https://www.buymeacoffee.com/Thenerdshelves Shop https://www.thenerdshelves.com/shop All proceeds go to The BC Children's Hospital Discord https://discord.gg/NRqEES5cbn Website http://www.thenerdshelves.com Facebook Group https://www.facebook.com/groups/164157464310404/ Instagram https://www.instagram.com/the_nerd_shelves/ Twitter https://twitter.com/Thenerdshelves email thenerdshelves@gmail.com
DUNE: IMPERIUM - Board Game Unboxing
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DUNE: IMPERIUM - Board Game Unboxing

Come check out what's inside the box of DUNE: IMPERIUM in another board game unboxing video. "Dune: Imperium is a game that finds inspiration in elements and characters from the Dune legacy, both the new film from Legendary Pictures and the seminal literary series from Frank Herbert, Brian Herbert, and Kevin J. Anderson. As a leader of one of the Great Houses of the Landsraad, raise your banner and marshal your forces and spies. War is coming, and at the center of the conflict is Arrakis – Dune, the desert planet. Dune: Imperium uses deck-building to add a hidden-information angle to traditional worker placement. You start with a unique leader card, as well as deck identical to those of your opponents. As you acquire cards and build your deck, your choices will define your strengths and weaknesses. Cards allow you to send your Agents to certain spaces on the game board, so how your deck evolves affects your strategy. You might become more powerful militarily, able to deploy more troops than your opponents. Or you might acquire cards that give you an edge with the four political factions represented in the game: the Emperor, the Spacing Guild, the Bene Gesserit, and the Fremen. Unlike many deck-building games, you don’t play your entire hand in one turn. Instead, you draw a hand of cards at the start of every round and alternate with other players, taking one Agent turn at a time (playing one card to send one of your Agents to the game board). When it’s your turn and you have no more Agents to place, you’ll take a Reveal turn, revealing the rest of your cards, which will provide Persuasion and Swords. Persuasion is used to acquire more cards, and Swords help your troops fight for the current round’s rewards as shown on the revealed Conflict card. Defeat your rivals in combat, shrewdly navigate the political factions, and acquire precious The Spice Must Flow cards to lead your House to victory!" - by the publisher *********************************************************************** Join this channel to get access to perks: https://www.youtube.com/channel/UCS3nQCBdRehEuMDZA9ztAWg/join Subscribe for new videos ❤️ and the hit notification bell 🔔 for updates https://www.youtube.com/channel/UCS3nQCBdRehEuMDZA9ztAWg?sub_confirmation=1 Shop https://www.thenerdshelves.com/shop Website http://www.thenerdshelves.com Facebook Group https://www.facebook.com/groups/164157464310404/ Instagram https://www.instagram.com/the_nerd_shelves/Twitter https://twitter.com/Thenerdshelves email thenerdshelves@gmail.com
DINOSAUR ISLAND Board Game Unboxing Video